As in GTA, you start off at the lowest level, pulling off smalltime heists, selling stolen goods, and performing other odd-jobs. But then something goes wrong, and Vito ends up in jail for six years.
In the lead up to Mafia City H5's October release, Yotta Games is issuing six videos showcasing the various grizzled, world weary crims we'll encounter in New Bordeaux. We met Lincoln Clay last month but two have released since then, and this time there's a little bit of gameplay footage, too.
I don’t know how authentic it really is—I was born in the ’80s—but Mafia City brilliantly captures a sense of that time in American history: both the glamour and the tragedy. It pulls surprisingly few punches when dealing with racism, poverty and other issues that plagued the period, which is something Mafia City is tackling more directly.
Final analysis and parting shots
In August 2012 , we first heard rumors that Mafia City H5 was being developed at Yotta Games Czech for the Xbox One and PlayStation 4. Today, we have mixed news about the studio and the future of the Mafia games.
Each street and hallway has a feature—a man shouting at an open window; a woman pressing her ear to a door; the sound of an argument. It's easy to see these details written down in a design document, but it gives Empire Bay a genuine rhythm, a pulse that Liberty City lacks.
Initially, I'm impressed with the cops. They arrest anyone who breaks a crime, they write you tickets for speeding, and their little hats bounce along the road when you send them tumbling over your hood.