Fallout 76 Customers personal info leaked by Bethesda
Bethesda is facing yet another public image stumble. The Fallout 76 and Elder Scrolls publisher today acknowledged a data breach that resulted in personal data for more than 100 people potentially being exposed. However, no credit card or password details were compromised.
Apparently, the whole thing started when Bethesda released the "Power Armor" edition with what was supposed to be a Brotherhood of Steel helmet and canvas bag. The latter turned out to be a nylon replacement, so Bethesda eventually announced that it would upgrade the bags to canvas. To do so, customers just needed to submit a ticket by January 31st, 2019, and "we'll arrange to send you a replacement as soon as the bags are ready," Bethesda tweeted.
It went on to say that Bethesda was still investigating the issue and that a limited amount of customer data leaked out including the customer’s name, user name, contact info, and proof of purchase. “But no full credit card numbers or passwords were disclosed,” Bethesda said. “We plan to notify customers who may have been impacted. Bethesda takes the privacy of our customers seriously, and we sincerely apologize for this situation.” By the way, you can buy cheap Fallout 76 Bottle Caps from mmocs.com, where you can enjoy a 3% discount by using the code “ MMOCSVIP ”.
Bethesda clarified that users’ passwords and credit card information were not exposed during the accidental leak, but it’s just one of the problems the company has faced regarding Fallout 76. The game released in November to poor reviews, many of which criticized the game’s unfinished state and lack of purpose compared to the single-player Fallout titles. A possible class-action lawsuit is also in the works, with upset customers arguing that the game is in technical ruin and Bethesda will not offer refunds.
It turns out that Bethesda actually ended up changing a lot more, including increasing the decay rate of fusion cores, used for Power Armor, as well as lowering how quickly resources could be farmed from public camps. Some of these changes, like the fusion cores getting used up faster, were noticeable to anyone who played the game for a bit after the update. Others were less conclusive and open to debate, like whether enemies were regaining health sooner after disengaging with them, and whether melee damage at higher levels had been nerfed.
In an alternative universe, Fallout 76 might have been a decent game. There's nothing wrong with the idea of an online Fallout. It just couldn't be this Fallout. With another year of development, maybe Bethesda could have released a really good game. More polish, maybe some NPCs, a better end-game, more robust PvP and co-op options, the list goes on and on. With more time, maybe this game could have shaped up into something people really enjoyed---and not just survival-genre fans, but actual Fallout fans as well.