The bulk of the plot is delivered in Fortnite Items
Likewise, the effort just sent me into the open-world Freeplay mode double, and among those events was to get a comically long section of busywork to start a series of tombs which didn't exactly encourage me to return. Aside from that, there is no incentive to research Strongholds or even Freeplay until maximum level as they provide less experience per time spent compared to agent quests and contracts.
The bulk of the plot is delivered in Fortnite Items hardly interactive chunks each time you return to Fort Tarsis between expeditions. You'll depart your nimble Javelin, mute voice chat, and meander around the small and eerily silent walled city in a snail's speed.
Only during two major plot developments throughout the roughly 15-hour storyline do what being discussed here seem to have real consequence past the gates of Fort Tarsis, pairing exceptional assignment gameplay with story elements in a meaningful manner -- although there aren't any meaningful conclusions to be made that affect outside gameplay. However, these glimpses of old dissipate's BioWare back into your regularly scheduled tedium.
At the start of the match, you'll only be able to fortnite traps buy utilize one inscription per expedition. However, at level 20, you will unlock the ability to use two, and in level 30, you can use three of them at the same time, which will make your life a lot easier in endgame activities.
You need to discover the patterns for them before inscriptions can be made by you. This isn't hard for ones of Unusual rarity because they're (ironically) that a frequent loot fall, but for the Unusual and Epic variations that increase your stats significantly more, you'll need to do Stronghold expeditions. Strongholds are missions with a boss at the end, so as to finish, and they call for a complete group of capable players.